QUADHEART STUDIO QH / 2026

SHAIK NOMAN
NASEER

UNITY GAME DEVELOPER C# GAMEPLAY PROGRAMMER

Building playable systems, atmospheric worlds and interactive experiences with Unity and C#.

B.Com Computer Applications · 2027Hyderabad, IndiaOpen to Unity internships · Oct 2026 · Remote
SCROLL TO EXPLORE

01 / ABOUT

DEVELOPER BY CRAFT.
STORYTELLER AT HEART.

I’m Shaik Noman Naseer, a Unity Game Developer and C# Gameplay Programmer focused on translating ideas into playable systems.

Through HOLLOW HEART.BETA, I build and iterate on player movement, combat, enemy behaviour, boss encounters, UI, mobile controls and scene systems. My process centers on implementation, testing, debugging and refinement.

EDUCATIONB.Com Computer Applications
COLLEGESt. Paul’s Degree & PG College
EXPECTED2027
LOCATIONHyderabad, India

02 / FEATURED PROJECT

HOLLOW
HEART.BETA

2D ACTION–ADVENTURE UNITY 6 / C# / 2D URP ANDROID

PLAY ON GOOGLE PLAY ↗Personal game-development project · beta / development archive

GAME OVERVIEW

An atmospheric world built through practical systems.

HOLLOW HEART.BETA brings together responsive player control, combat, state-driven enemies, layered environments, scene organization, UI, boss systems and an Android-focused control experience.

01

Gameplay

Player movement, health/death systems, scene flow and UI form the playable foundation.

02

Combat

Combat connects player actions, damage, health feedback and enemy encounters.

03

Enemy AI

State-driven behaviour supports distinct reactions and combat encounters.

04

Level Design

Level and scene organization combines gameplay spaces with 2D parallax environments.

05

Mobile

Touch controls and Android development keep interaction central to iterative testing.

06

Technical

Unity 6, C# and 2D URP supported by ongoing debugging and refinement.

BOSS SYSTEM SHOWCASE

DEATH
BRINGER

A phase-based encounter connecting boss health, attacks, animation, dialogue, arena state and boss health UI.

200 / 200 HP
PHASE 01200 → 100 HPOpening encounter
PHASE 02100 → 0 HPEscalation
DB

VISUAL PORTFOLIO PRESENTATION
not live gameplay

Real HOLLOW HEART screenshots supplied for the portfolio. The gallery supports fullscreen viewing, keyboard navigation and touch swipe on mobile.

THE UNSEEN — supernatural horror concept artwork set in Hyderabad

03 / UPCOMING PROJECT · IN DEVELOPMENT / CONCEPT

THE
UNSEEN

A HAUNTING BURIED IN HISTORY

A dark supernatural horror concept rooted in Hyderabad's history. This project is presented as an in-development concept archive, not as a released game.

SETTINGHyderabad
ERA1991
FORMATSupernatural Horror
STATUSIn Development / Concept

04 / TECHNICAL SKILLS

TOOLS FOR
BUILDING PLAY.

GAME ENGINE

Unity

Unity 2D · project setup · scene management

PROGRAMMING

C#

Gameplay scripting and system implementation

GAMEPLAY

Systems

Player movement · combat · health/death · enemy AI · state-driven behaviour

ENVIRONMENT

2D Worldbuilding

Parallax systems · level organization · scene organization

OTHER

Debugging

Testing · mobile development · Android

CURRENTLY LEARNING

Unreal Engine

Fundamentals only — not presented as professional experience.

05 / DEVELOPMENT JOURNEY

LEARNING
BY BUILDING.

B.Com Computer Applications
Learning Game Development
Unity & C#
HOLLOW HEART.BETA
Gameplay Systems
Enemy AI
Boss Systems
Mobile Development
Professional Game Development

WHY HOLLOW HEART MATTERS

Practice made playable.

HOLLOW HEART is a personal game-development project demonstrating practical implementation — not professional industry experience. Each system creates an opportunity to solve problems, debug behaviour, test ideas and learn through iteration.

06 / STUDIO JOURNAL

DEV
NOTES.

EXISTING STUDIO ARTICLE · GAME DESIGN

Why Story Matters in Modern Game Development

At QuadHeart Studio, we believe games should do more than entertain. They should create experiences that stay with players long after the screen goes dark. A strong narrative gives players a reason to explore, question and discover.

Read article

Games are unique among storytelling mediums because players participate directly in the narrative. A compelling world needs a reason to exist, a history, and characters and events that contribute to that larger story. Gameplay and story should support one another, while independent developers can use creative freedom to build focused worlds.

At QuadHeart Studio, the goal is to create games that leave a lasting impression and build stories that go deeper than the surface.

Future development logs Reserved for verified Unity, C# and HOLLOW HEART posts.

07 / RESUME

UNITY GAME
DEVELOPER RESUME

A concise overview of education, practical Unity work and gameplay systems demonstrated in HOLLOW HEART.BETA.

DOWNLOAD RESUME ↓
HOLLOW HEART logo2026

SHAIK NOMAN NASEER

Entry-Level Game Developer · Unity 2D · C#


  • Gameplay systems
  • Enemy AI
  • Combat & player systems
  • 2D parallax
  • Debugging & testing
PDF · Updated 2026 resume

OPEN TO UNITY GAME DEVELOPMENT OPPORTUNITIES

READY TO CONTRIBUTE.
READY TO LEARN.

Currently seeking Unity/Game Developer internship opportunities where I can contribute to real game projects, improve my gameplay programming skills and learn professional development workflows.

AVAILABILITY October 2026PREFERRED Remote

08 / CONTACT

LET’S BUILD
SOMETHING PLAYABLE.

For internship opportunities, development conversations or studio enquiries.